Showing posts with label EVE culture. Show all posts
Showing posts with label EVE culture. Show all posts

Mar 19, 2016

Ahhhh, Diplomacy...You Make Me Smile

Diplomatic communications is one of a CEO's jobs, maybe the most important job when it comes to a corp like Signal Cartel with our unusual but remarkably widely-known Credo. Those communications can range from the more serious to the more light-hearted. The more serious kind is preferred when responding to inquiries from Providence residents complaining about a Signaleer aggressing someone there, or a worried pilot familiar with our PvP policies who wonders why a Signaleer has combat probes out, or accusations that our EvE-Scout scouts are behaving in questionable ways. Serious diplomatic communications typically need a delicate touch and demand timely, earnest, and respectful responses. 

Although "serious diplomacy" is the most common kind, I sometimes get a chance to have some fun with diplomatic outreach. For example, yesterday, I saw two reports--one from a Signaleer and one from someone else in our EvE-Scout public channel--about a null sec pilot who was posting Signal Cartel killmails in Local along with comments like "Signal Cartel PvP, nice". 

I was curious about this pilot's intent. I'll admit, I had some unfounded preconceived notions about him that weren't necessarily, shall we say, "generous" in spirit. But experience has taught me that in unsure situations, it's almost always better to take a diplomatic tack with a little humor and maybe self-deprecation mixed in rather than letting one's uninformed and probably wrong preconceived notions drive the message. With that in mind, I sent him a mail: 
Subject: Your Pleasantries in Local 
Sent: 2016.03.19 05:42
To: [redacted] 
Hi there, 
I've had word that you've been sharing pleasantries in Local about Signal Cartel PVP, along with linking killmails on which our members appear (for example, this one).  
I admit I'm curious about your intentions.  
Did you notice that I annotate every killmail after its inquiry is complete? Yes...I personally conduct an inquiry of every killmail our members appear on and document the outcome on the killmail. Thank Bob we don't have as many kills as we do losses or I might have had a nervous breakdown by now. But otoh we are at least doing our part to keep the Astero market afloat! 
Anyway, that mail you linked was a perfect example of the timing weirdness in the API that lumps everyone onto the same killmail if they had a same-system aggression timer within a few minutes of an aggressed pilot being killed. In the case of this killmail, our Hugs Fleet rained snowballs and fireworks down upon Mail Lite with extreme prejudice in an effort to get him to smile. I mean, one smile in Local is worth 1,000 words, wouldn't you say? :P When he tickled us with missiles, we tickled him back with ECM in self-defense. Cue aggression timers. It was a separate engagement from the one in which FCON swooped in and killed him but the API said SAME! What does the stupid API know, I ask you?! 
I hope this information helps. Thank you for taking the time to speak with my Signaleers as they go about their business in the vast reaches of space. It can be so difficult to find a friendly face in Local. Please reach out to me if you want more info about our Credo...or if you find yourself with an irresistible urge to become one with the Hugs. 
Snowballs! Fireworks! Hugs!
Mynxee
I wondered what kind of response I'd get. Would it turn out to be an interesting interaction or would the typical EVE Online status quo apply? I smiled when I read the reply:
So...I've got to be honest.

I wasn't expecting my local-smack to go that far, however, it's nice and really refreshing to see you guys having fun and living by your own rules and to fight the meta of generating "dank killmails".

Your pilot also told me about your Hugs Fleet, but I was still curious afterwards if he's not hunting for FCON. However, we had a nice talk and he vanished quickly after that. So please bear with me, as it's kind of frightening sitting in an really expensive ship (at least for me) and have a neutral in local. :)

Thanks for the enlightenment, I will keep that letter in mind next time I investigate the killboard of your members! :)

Have a nice day, Mynxee!
What a delightful response--made better because it wasn't what I was expecting! I may never meet this pilot nor hear from him again but I'm betting he has a much different (and better) impression of Signal Cartel than he did before I reached out. If nine years in New Eden have taught me anything, it is that you never know where your friends and supporters will come from down the road and that capsuleers have very long memories. Someone else might have tried to use this situation to harvest tears, intimidate, or insult that fellow. 

But our Credo shows us a different way...a way of building bridges with words rather than burning them with careless, unkind, or mean-spirited communications. Doing an unexpectedly positive thing and getting a surprised and positive response is enormously satisfying in the cold, harsh environment of New Eden. May the ripples spread ever outward.


Aug 4, 2015

Reasonable Expectations

Sugar Kyle raised some interesting questions today in a blog post titled Deserving: "What as a player do you think you deserve? What do you expect when you log in?" She mentions the anger she feels when some players claim that those who embrace certain play styles don't deserve to be well-treated, or deserve the ISK they make, or deserve other things they may possess or experience in the game. Her post prompted blogged responses from both EVE Hermit and Mike Azariah (and I bet more will chime in; this feels like a mini Blog Banter in the making). EVE Hermit makes the point that some players don't seem to get that in a sandbox game, anything that doesn't violate the TOS/EULA is fair play. Mike Azariah talks about the irksome attitude of entitlement, in particular that of players who fail to put in the effort to inform themselves and then whine when they experience a loss because "no one told me" about this or that danger.

All of which got me thinking about expectations in-game and out. We all have our own ideas about what to expect from CCP, the game client, and our fellow players. For most of us, those expectations fall within a spectrum of reasonableness. I like to think that's where mine fall, anyway.

As a CCP customer, I expect access to a reliable game client, regular information about the game's development, expedient communications about issues, community engagement, and ongoing effort to iterate on and evolve the game. I expect the game to provide interesting challenges, mechanisms that support accomplishing objectives, visual beauty, and good usability. I expect the sandbox to be preserved and to get some new sand every once in awhile that is consistent with New Eden's lore and its fabled harsh environment. I don't expect that the way these things get implemented will please me 100% of the time (although I do expect to express my opinion about that by for example voting in CSM elections or responding on the forums or in social media). CCP has been meeting my expectations handily in the last couple of years.

Probably not a reasonable expectation but one can DREAM!

As a player, I expect to have to inform myself to thrive and survive. I expect that uninformed, misguided, or risky decisions will provide expensive lessons. I expect that other players are out to kill my ship and my pod and take my stuff. I expect that if I'm clever, I can avoid most of the mistakes that are there to be made. I expect that what is fun for others may not be fun for me but is still worthy of respect. I expect that every player I encounter or engage with in some way has the potential to be an in-game friend or enemy in the future but either way treating everyone with respect has no downside. I expect to forge my own path and figure out how find profit and fun. These expectations have served me well in balancing "EVE is Real" feelings against the reality that all the stuff we worry so much about losing is just pixels in a video game.

As a CEO, I expect to fiercely and lovingly nurture the corp culture envisioned by myself and my co-leaders and that my corp members signed up for. I expect to have to deal with issues, drama, fumbles, and dropped balls. I expect to have to remind new players constantly that learning to play EVE means reading...a LOT...and that undocking and dying is part of the game. I expect to demonstrate at least once a day that I am still a noob in so many ways. I expect to be annoyed, frustrated, challenged, overwhelmed, and to fail at many things. But most of all, I expect to have fun, to be delighted by the people I play with, and to have memorable experiences with them. Signal Cartel has exceeded my expectations in every possible good way.

Having reasonable expectations is essential to maintaining a healthy perspective on CCP, EVE Online, and our community of players. It helps inform the patience required to stay the course whether you're skilling for a specific ship, growing a corp or alliance, or are fostering dreams of sov, market, PvP, or other paths to glory. It helps keep things in balance both within the game and between the game and RL. It helps by giving new players a longer-term view which hopefully encourages them to stick with and become immersed in the game. I think most long-term EVE players are pretty good at managing their own and others' expectations. One of the best things we can do for new players is to help them do it better, too.